Vivid Universe!

An upcoming exploration-focused 2.5D RPG.

Join Maple in her discovery of worlds far distant from her own, and explore these places to reveal their rather peculiar history and origins.

Meet friends along the way! Encounter dangerous situations and expand Maple’s capabilities to deal with them. Find and play various minigames, whose rewards support both the main game and other minigames.

More info and demo coming “soon”

Pictures and other news to be posted both here and on Twitter/Bluesky at @vividunivgame when I have new and interesting things to show.

Vivid Universe! is Copyright 2024 – 2026 Moppleton

Contact: vividuniversegame@gmail.com

Normal calculation & smoothing

Finally got this to work for these little low-poly assets I licensed and have been placing here and there. They didn’t have vertex normals defined, so I had to calculate sensible normals based on connecting faces, then my shader just interpolates them by fragment for a nice smooth effect.

Before, for this little aloe plant cactus thing

and after

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